Monday 2 November 2015

Representation of sound

Diegetic sound- Sound whose source is visible on the screen or whose source is implied to be present by the action of the film: voices of characters. Sounds that are made by objects in the story. Music that is represented as coming from instruments in the story space.





Non-diegetic sound- Sound is said to be non-diegetic when its source is not present or implied in the narrative universe. A example could be music or score, used to augment emotions actor’s commentary or narration, any extra sound added for effect.





Synchronous sound- is sound that is matched to certain movements occurring in the scene e.g when footsteps correspond to feet walking.






Asynchronous sound-  It matches the action that is happening on the screen but it is not synchronised with the action.



Sound effects- A sound other than speech or music made artificially for use in a play, film, or other broadcast production.





Sound motif-  A dominant or recurring theme/sound.





Sound bridge-  are one of the most common transitions in the continuity editing style, one that stresses the connection between both scenes since their mood (suggested by the music) is still the same.



Dialogue- A conversation between two or more people as a feature of a book, play, or film.




Voiceover- A piece of narration in a film or broadcast, not accompanied by an image of the speaker.


Direct address- When a actor is talking to the camera as if it is the audience.




Sound perspective- How close or far away the sound is. 


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